Double or Nothing - Drinking Game Rules & How to Play

Double or Nothing is a drinking game in the Dice Games category for 2-10 players that takes about 15-25 min with a easy difficulty level.

Risk drinks on dice rolls

Equipment Needed

Setup

Place two six-sided dice on a flat surface easily accessible to all players, along with everyone's drinks within reach. Players should sit in a loose circle or around a table where bets and rolls are easy to track. Designate a starting player who will set the first target number for the group to aim for.

How to Play Double or Nothing

  1. Bet drinks before roll
  2. Set a target number
  3. Roll to meet or beat
  4. Success = assign drinks
  5. Fail = drink double
  6. Raise stakes each round
  7. Simple gambling fun
  8. Know when to stop

Tips & Strategies

Start with conservative bets in early rounds while you test the luck of the dice, like betting a sip or two instead of full drinks. When setting the target, consider the risk: aiming for a total of 10 or higher may seem bold but can backfire. If you roll snake eyes (two 1s), it's an automatic failure, so make sure you're ready to double your drink if you risk a high-stakes bet. Keep an eye on the escalation; if someone consistently raises the stakes, they might be bluffing about their tolerance to pressure others into bad bets.

Variations

Each round, the target number must be a minimum of 8. This makes the rolls riskier and the stakes naturally higher.: The player setting the target number also decides a bonus rule for that round, like rolling doubles allows a re-roll or the lowest roll drinks automatically.: Two players roll simultaneously. The higher roll wins and assigns drinks based on the difference between their total and the loser's roll. Ties mean both drink the same amount.

Frequently Asked Questions

What happens if you roll exactly the target number?
Rolling the exact target counts as a success, and you get to assign the full bet amount of drinks to other players. It's the safest win you can get.
What if no one wants to raise the stakes?
The game allows for gradual escalation. If no one raises stakes, the last bet stands as the default, but it can help to encourage small increases to keep the game interesting.
Can you split your drink assignment between players?
Yes, you can divide the drinks you assign however you like. For example, if you win a bet of 4 drinks, you could split it as 2 drinks to one player and 2 to another.
What if someone rolls off the table?
A roll off the table is invalid and requires a re-roll. However, you can house-rule that an off-table roll automatically doubles the roller's drinks to discourage sloppy rolls.

Players: 2-10 | Duration: 15-25 min | Difficulty: easy

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