Telephone Drinking - Drinking Game Rules & How to Play
Telephone Drinking is a drinking game in the No Equipment category for 6-20 players that takes about 15-30 min with a easy difficulty level.
Whispered message around circle
Equipment Needed
Setup
Have all players sit in a circle with their drinks within easy reach. Decide on a starting player, who will come up with the first phrase to whisper. The phrase should be short but not too easy to repeat verbatim, like 'penguins prefer pink popcorn.'
How to Play Telephone Drinking
- Set up the game according to basic rules
- Players take turns or play simultaneously
- Penalties result in drinking
- Success means assigning drinks
- Continue until winner emerges
- Loser faces final penalty
- Winner earns bragging rights
- Adjust rules as needed for your group
Tips & Strategies
Choose phrases that are challenging but not impossible to convey, such as tongue twisters or obscure pop culture references. Whisper clearly but quietly to increase the chances of hilarious mishearing. If you're early in the circle, focus on repeating exactly what you hear, but later players might want to embrace the chaos by guessing when a phrase sounds garbled. Long phrases make the game funnier, but balance it,if it's too complex, the final result could just be silence.
Variations
Mystery Subject: Every phrase must include a specific topic, like animals or celebrities, decided beforehand. 2. Double Whisper: Each player whispers the phrase twice to the next person, giving them a better chance to catch it or misinterpret it in a funny way. 3. Shot Sender: Instead of just assigning drinks, the first player who correctly guesses the final phrase gets to choose someone to take a shot.
Frequently Asked Questions
- What happens if someone doesn’t hear the whisper?
- If a player genuinely doesn't catch the phrase, they can request a one-time repeat from the person who whispered to them and must drink as a penalty.
- Can the person starting the phrase pick anything they want?
- Yes, but it should be reasonable,phrases that are too long or in a foreign language might frustrate the group. A good rule of thumb is 5-10 words.
- What if the final phrase is completely different from the original?
- That's part of the fun! The starting player can reveal the original phrase, and everyone can laugh at how badly it changed. The person who caused the biggest miscommunication drinks.
- How do you handle assigning drinks if no one guesses the phrase?
- If no one guesses correctly, the starting player gets to assign drinks to two people of their choice. This encourages creative, tricky phrases.
Players: 6-20 | Duration: 15-30 min | Difficulty: easy
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